Video+Game+Critique

Platform: Nintendo DS Publisher: Nintendo/Level-5 Developer: Level-5 || > __ Game selected and rationale __ I selected Professor Layton and the Diabolical Box that was released in September 2009. I chose this game because I enjoy the first game Professor Layton and the curious Village this game is suitable for children and adult of all ages > || Requires users to assume a role in the game, rather than simply play. || 0 || > || Offers meaningful interaction such as dialogue with NPCs. || 0 || > || Has a storyline. || 1 || > || Has a complex storyline with characters users care about. || 1 || > || Offers simple puzzles. || 1 || > || Has complex puzzles requiring effort to solve. || 1 || > || Uses three-dimensional graphics. || 1 || > || Allows multiple views or camera pans and the ability to zoom in and out. || 0 || > || Allows different ways to complete the game. || 1 || > || Simulates complex processes requiring adjustment of variables by users to obtain desired results or adjusting variables leads to different results. || 1 || > || Allows interaction through use of avatars. || 0 || > || Avatars are lifelike. || 0 || > || Requires interaction with virtual elements within the game. || 1 || > || Requires knowledge of game elements beyond mouse prompts, number entry (e.g., combining elements to create new tools, understanding complex jargon). || 1 || > || Requires gathering of information in order to complete. || 1 || > || Requires synthesis of knowledge in order to complete or successfully engage elements in the game. || 1 || > || Environment effectively replicates real world. || 0 || > || NPCs display AI characteristics. || 0 || > || NPCs display effective use of AI resulting in dynamic experiences for the user. || 0 || > || Offers replay ability with varying results. || 0 || > || **Total score:** (Indicating placement on the Video Game Cognitive Viability Index) || 11/20 ||
 * [[file:Game Critique Template (2).docx]]
 * Audience: General
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 * .__Why students would play this game__Students would play this game because it is enjoyable, fairly easy to play and addicting. This game uses lower-level thinking, and problem solving skills. Along with completing many different types of puzzles, players must explore different areas, solve mysteries, and aid the Professor on his quest which is great for everyone skill level.
 * __Could game be used in the classroom environment? If so, how?__This game really could not be used in my classroom for educational purposes, but it does help with problem solving, following directions and could help with some basic math and reading skills. This game could be used as a reward or as a quiet time activity in the classroom while others are working on something else.__Assessing Higher Order Thinking in Video Games__
 * **Characteristics** || **Y/N 1/0** ||
 * 9-13 Lower-range. Fewer opportunities for higher order thinking will take place in the game.